Expect to miss a lot even when you think you will hit. No longer will you be able to run and gun with pinpoint accuracy. The targeting system has been overhauled thanks to the addition of HAM (Headrock's Assorted Modifications) and the replacement of the Chance to Hit (CTH) system with Headrock's New Chance to Hit (NCTH). 1.13 is, as I understand, the culmination of many developers' hard work over the years, with various developers linking up to create the end product. This is in addition to the fact that there are also new weapon attachments, ammo types (the sheer number of ammo types is will overwhelm a newcomer), armour and other miscellaneous equipment.īut to call it an equipment add-on would be severely understating its capabilities. There are around 300 guns in total, compared to the 60 or so from vanilla Jagged Alliance 2. 1.13 makes an already complex game even more complex. No longer will you be camping for FN-FALs, LAWs and Mustard Gas grenades at Tony's and Bobby Rays to equip your mercs with. Indeed, it's a mod that adds everything but the kitchen sink into the game. What is Jagged Alliance 2 1.13? Is that the latest version?ġ.13 is not a patch, but a mod. You can also find mods built off the 1.13 base here, compiled by Tais:Īlso, if you're interested in staying up-to-date with JA2 1.13 news, bookmark this page: You can find the latest stable build here: If there are suggestions to improve this thread, feel free to post here or PM and I'll edit accordingly. I will try to do so by hopefully getting more members here to look into giving it a go, because this has got to be the deepest tactical experience I've ever had the pleasure of playing. I'm very impressed by it, and I think thanks and praises are in order. Having played 1.13 extensively over the last few days, I'm honestly surprised people aren't talking about it on this forum.
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